Sinopsis

You playing as buged robot, that cant handle position data. Any overflow results rewinding to the origin position, you can also press R to rewind by choice. Collect data floppy disk to expand rewind charge, pick shortest path to save charge and so on. Simple. But catchy.

Prologue

me: existing

Brackeys: hey dude stop laying your butt not working, go participate gamejam

me: what, i dont like jams actually

Brackeys: that not a JAM thats an coding and game designing contest, where everyone can show their skills

me: sounds like shit, but im in, lets do it

About Jam 

(mmm yummy yummy)

The game was made for Brackeys game jam, one week, theme REWIND

  • Rewind   noun [U] — 
  • to go back, or to make something go back, to an earlier time:

You'll ask me "why the hell you made Braid-like game, dont you have enthusiasm and imagination? Are you boofa?"

And Im gonna tell you if game evoking emotions why wouldnt make something looklike? Rewinding is like trying to remember that could not be possibly reproduced today, huge philosophy in one small word (not like my game btw)

I hope you'll get enjoyed taking part of my "creation"

Bon Appétit, see some quotes

"it's rewind time"
© Will Smith

"I wish life had rewind button."
© Random tumblr girl

"There is no rewind button for life."  
© Nam June Paik

Epilogue

Game jam was hard but I've really enjoyed creating game for 7 days, I hope I can join next Brackeys jam in future

Schedule

(if you still reading this crap)

1st day: Trying to realize what the hell rewind is.

2nd day: Brain-crackin'-storming. (that means use random idea generators, useless because anyway I used Braid as ref)

3rd day: Prototyping game structure

4th day: Designing design, texturing textures, coloring colors

5th day: Merging all toghether and bugfixing (playtest)

6th day: ???

7th day: PROFIT

Download

Download
RWND.exe 71 MB
Download
RWND-32.exe 68 MB

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